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Leadership Roles / Name STR DEX CON INT WIS CHA
The Ruler: Gregori d’Larsson 18 14 14 8 10 16
Councilor: Stelvania Leveton 8 9 10 11 12 15
General: Blaska Morr (The King’s Hand) 19 14 14 10 13 12
Warden: Kesten Garess 17 8 13 10 12 14
Marshal: Elros 14 18 12 14 12 12
Grand Diplomat: Jacob 14 8 15 12 16 18
High Priest: Jhod Kavken 10 8 13 12 18 14
Magister: Elga Verniex (Old Beldame) 5 9 11 15 12 20
Royal Assassin:
Spymaster: Lily Teskerten 10 17 12 14 8 13
Treasurer: Oleg Leveton 11 9 10 12 15 8

Ravanna – baronesa.
Kalos White – Lider dos camponeses
Kendra Joyblade – Engenheira
Sinder – Elder
Nate – Caçador
Loy Rezbin – Jovem senhor da cidade Tatzlford
Latricia Rezbin – Mulher de Loy
Ged – Artista
Hamed e Namou – Guardas

“Por que um moinho e não um prostíbulo?” – Barão Gregory
“Só deu 3 cara, chama essa porra de Brasil.” – Marshal Elros (depois de rolar Economy e conseguir 6BPs)

Kingdom Name: Baronage of Larsovia
Campaign: Kingmaker
Alignment: Chaotic Good (+4 Loyalty)
Size: 3
Control DC: 23
Consumption: 6 – 2(farmland) = 4
Population:
Unrest: 3
BPs: 10

Kingdom Edicts
Promotion: Token (1 Stability – 1BP)
Taxation: Light (1 Economy -1 Loyalty)
Festivals: 1 (1 Loyalty -1BP)

Economy: 17 (People) + 6 (Building) + 1 (Edict)= +24
Loyalty: 9 (People) + 9 (Building) = +18
Stability: 15 (People) + 6 (Building) +1 (Edict) = +22

Ruler: Gregori d’Larsson (3 Economy)
Ruler: Ravanna Songsteel (3 Stability)
Councilor: Stelvania Leveton (2 Loyalty)
General: Blaska Morr (The King’s Hand) (4 Stability)
Warden: Kesten Garess (3 Loyalty)
Marshal: Elros (4 Economy)
Grand Diplomat: Jacob (4 Stability)
High Priest: Jhod Kavken (4 Stability)
Magister: Elga Verniex (Old Beldame) (5 Economy)
Royal Assassin:
Spymaster: Lily Teskerten (3 Economy)
Treasurer: Oleg Leveton (2 Economy)

Brothel (4 BP; must be adjacent to 1 house): A place to pay for companionship of any sort. Economy +1, Loyalty +2; Unrest +1.
Castle (27 BP): The home of the city’s leader or the heart of its defenses. Halves cost of Noble Villa or Town Hall in same city; Economy +2, Loyalty +2, Stability +2; Defense Modifier +8; Unrest –4; limit one per city.
Graveyard (4 BP): A plot of land to honor and bury the dead. Economy +1, Loyalty +1.
House x2 (3 BP): A number of mid-sized houses for citizens. Houses serve as prerequisites for many other buildings. The first house you build during any Improvement Phase does not count against the total number of buildings you can build during the phase. Unrest –1.
Mill (6 BP; must be next to a water border): A building used to cut lumber or grind grain. Economy +1, Stability +1.
Watchtower (6 BP): A tall structure that serves as a guard post and landmark. +1 Stability; +2 Defense Modifier; Unrest –1.
Dump (4 BP): A centralized place to dispose of refuse. Loyalty +1, Stability +1.

Inn (10 BP; must be adjacent to 1 house): A place for visitors to spend the night. City base value +500 gp; Economy +1, Loyalty +1.
Brewery (6 BP): A building for beermaking, winemaking, or similar use. Loyalty +1, Stability +1.
*Smith" – Under construction.

Kuthona (December) of 4711
Great monument for the lords of Larsovia. (+4 Economy -2 Unrest)

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